1. Programming Controls and Features
1.1. Selecting Fixtures
There is no need for any additional note pads or pieces of paper. All the fixture labelling is either on the built in writing strips or electronically displayed on the VDU or local displays.
Selecting fixtures and setting levels needs to be simple. Avolites consoles are designed to accommodate the programming styles of different lighting designers, ensuring they can be used on the widest variety of jobs.
On all consoles, fixtures can be selected by absolute fixture number, or by the fixture type followed by its number. On the Azure, fixtures can also be selected by selecting a 'fixture page' followed by pressing a 'fixture select' button. On the Consoles with Preset Faders, fixtures can be selected by pressing the select button below each preset fader.
Indication of the selected fixtures is on the external screens and on panel LEDs or screens, and on the Avolites Visualiser - if this is connected.
1.2. Palettes
Palettes give simple fast selection of pre determined, Position, Colour, Gobo, Focus, Zoom or any other attribute of a moving light or colour changer. etc.
Palettes are automatically loaded when a fixture is patched and can then be modified and added to as required.
Palettes are 'back referenced' when memories are replayed. This means that a change made in a Palette will reflect in any memories recorded with that Palette.
When reprogramming Pan and Tilt Palettes, Avolites Consoles have functions allowing the selected fixture to be 'Highlighted' whilst placing all other fixtures in a 'Lowlight'. This makes it much easier and faster to adjust the position of the selected fixture.
Palettes are legendable - making it easy to find them at any time, perhaps even years later!
The term 'Palette' and 'Preset Focus' can be freely interchanged and have the same meaning.
1.3. Shape Generator
The Shape Generator allows the use of mathematical patterns to control the attributes of moving lights.
This type of control is important because effects that would otherwise take days of programming can be created in seconds. For example to make a selection of moving lights describe a circle, and then to alter the phase between each so that they create a fanned circle on the stage would take hours of conventional programming ..... but this is one of many built in functions.
All Avolites Consoles can run numerous shapes simultaneously, which can be edited as required once stored.
The order in which fixtures have been selected is used to define the order in which a shape will be replayed.
Parameters such as Speed, Size and Course or Fine Phase are easily be adjustable at any time.
These simple features multiply the number of shape permutations many times ensuring shape effects are unique.
New shapes are user definable and loadable from a standard floppy disk.
1.4. Fan
Fan Mode is a simple tool for altering the level of a channel by differing amounts across the number of fixture selected.
This powerful feature can easily save hours of programming and allow experimentation which would otherwise not be possible because of time constraints.
For example: If three Iris channels are selected with Fan mode turned on, the first channel will reduce in level (making the iris smaller) the second channel will not change in level, and the third channel will increase in level (making the iris bigger).
The Fan Mode function is most commonly used to quickly create 'beam fans'. Fanning the Pan channel will 'fan out' or 'fan in' the beams, and applying Fan on the tilt channel will change the rake angle of the beam fan.
Fan can be applied to any parameter and can be freely used with the shape generator.
The fixture selection order, is the order in which FAN will be applied adding another layer of flexibility and power, minimising the possibility of 'canned' looks.
Fan Mode is selected by pressing a dedicated button with integral LED which flashes upon selection.
Recording and Editing Cues
The word Cue and Memory in this context can be taken to have identical meanings. Recording a Cue requires two button presses - Record followed by pressing a Memory Playback Button.
Once Record is pressed, the memory playbacks indicate which are free and which have previously recorded memories or chases.
Recording and editing a cue uses exactly the same button sequence.
Cues can be replayed in several different ways. These are called the Replay mode. In particular the behaviour of LTP channels when a memory is replayed on a fader is determined by the replay mode.
Mode 1 replays LTP channels as soon as the fader moves above zero, whilst fading HTP channels. Mode 2 replays LTP channels proportionally to the fader position. This for instance allows the fader to move a colour from red to blue and then back to red again. Mode 3, which is only available on the Diamond range, cross fades all other playbacks into the memory being faded.
2. Legending
Avolites Consoles require the minimum of additional pieces of paper. They have been designed to have all the required information displayed either on writing strips or on electronic displays.
Legends are displayed on the VGA on the Azure and Pearl range of consoles and on the VGA screen and on local Displays on the Sapphire and Diamond range of Consoles. Consoles also have additional 'write on and wipe clean' writing strips.
Electronic Legends can be entered from a QWERTY keyboard, in-built into a drawer on the Diamond and fitted into the flightcase on the Sapphire range. On the Pearl and Azure ranges the QWERTY keyboard is external to the desk and optional. When not fitted, legends can be entered by using a shift function which creates a 'keyboard' from other buttons on the desk.
3. Chase, Sequence, Stack and Cue List
We have used the word Chase here to mean a continuous sequence, and the word Stack, (also called Cue Stack and Cue List) to mean a set of steps some of which may follow on automatically and some of which will require the GO button to be pressed to initiate a fade. Sequence is used to define either a Chase or a Stack.
There is no limit to the number of Sequence steps other than available storage memory.
For the 2000 series each Sequence step has six timers associated with it. These are Wait Dimmer In, Wait Dimmer Out, Fade Dimmer In, Fade Dimmer Out, Wait LTP channels, Fade LTP channels, whilst the Diamond 4 has many timers per step and different fixtures or attributes may use different timing information.
Times can range from instant to over 12 hours and are stored in 1/40th second intervals.
The Diamond 4 has many timers available for each step allowing separate times for fixtures and individual fixture attributes.
All Sequence fades are Dipless because it is useful to control the times of HTP (Highest Takes Precedence) channels rising and falling in level separately, and delay either of these in order to create a smooth transition from one scene to another.
LTP (Latest Takes Precedence) channels are required for most attributes other than dimmers or the intensity channel in a moving light or colour changer.
A Chase can have its speed set by using the 'Tap To Set Speed' button allowing easy, live, real time, synchronisation to music.
The different ranges of desks have slightly different control configurations, though all are fully featured. Diamond Consoles have dedicated speed control wheels, whilst the '2000' range shares the Speed wheels with other editing jobs. In all cases the setting of Sequence Speeds and Cross Fades is easy and intuitive. The Azure 2000 and Diamond 4 provides an additional way to set chase speeds by using the FAST, MEDIUM and SLOW buttons.
Sequences and other features can be controlled from an external MIDI source.
On all consoles playbacks can control a single Cue, or a Sequence. The Diamond 4 can also play back Cues and Sequences from the Preset Playbacks.
3.1. Unfold
This feature allows the steps of a sequence to be replayed on the memory faders, giving parallel access to a number of steps. Editing and replaying of edits is very fast. Steps are edited in the same way as a static memory and times can be adjusted and set whilst a sequence is unfolded. Sequences are 'folded' back by pressing the Unfold button a second time. Unfold was invented by Avolites and as far as we are aware, is unique to us.
4. Theatrical Sequences
A special theatrical operating mode is included in all current Avolites Consoles. This can be enabled or disabled depending on the usage of the console from day to day.
Theatre mode uses four Playbacks, a special Theatre Stack and a dedicated set of programming functions making it easy for lighting designers to communicate with the Console via the Console operator.
The Theatrical suite of functions ensures the Lighting Designer can call out channels knowing the operator can keep up and quickly set levels in different ways, such as 'up a bit', 'up 5%' and 'at 65' etc. Having made edits, it is easy to record scenes and set fade times.
Avolites consoles, having been designed with moving light control from the outset, make editing scenes with moving and generic lights quick and easy.
Once scenes have been set and recorded they may need to be replayed and checked for timing. Therefore setting and adjusting times has been made simple by having dedicated buttons for setting the time of the step that has just run and of the step that will run next.
Because a dedicated Stack is used it is easy to go to any scene by entering its number or using the step forward or back buttons. (The Diamond 4 has a number of Stacks available).
A fade can be initiated by pressing the master GO button or pressing an individual GO button for each part of the fade (HTP In/Out or LTP). A fade inadvertently started (most of us have done this at some time!) can be stopped and reversed by pressing the Stop or Rev button.
The Azure range displays the fade progression on the VGA screen, the Pearl range shows it on the VGA screen and on the LCD screen. The Sapphire and Diamond ranges show it on the dedicated local playback displays.
Preview screens show all the Fade/Wait times and Step information giving an overview of the Stack. Detailed memory screens are selectable, showing which channels are active and the channel levels or Focus numbers used.
At any time fades can be taken over and operated manually, either by using the wheels or using faders.
Steps can be run out of sequence by typing in the next step number required.
Each step can be legended for easy identification.
The theatrical playback can be controlled from an external MIDI source if required. It can also trigger an external MIDI event using the MIDI output.
5. Password control and Keyswitch
Consoles that are used by many people sometimes need to be protected from accidental reconfiguration!
The Diamond, Sapphire and Pearl consoles use a mixture of passwords and a Keyswitch to prevent inadvertent programming. The Azure range uses user definable passwords.
6. Playback Features
Each Console, whilst being general purpose, was designed with a bias towards particular events. For instance the Azure because of its size lends itself to easy portability and fits into small spaces, whilst the Diamond consoles are larger and more suitable for large venues, multi-purpose arenas and tours.
Individual console playback features are listed in the following table:-
|
Console
|
Number of
Playbacks
|
|
Diamond 4
|
28 Faders
each with FLASH, GO/SWOP, PAUSE/PRELOAD and Connect
Electronic high brightness Supertwist Graphic displays above
each playback
128
definable Fixture or Cue playbacks.
Virtually
unlimited number of pages for both of the above
|
|
Sapphire
2000
|
20 Faders
each with SWOP, ADD and PRELOAD
Back lit, high resolution Supertwist LCD displays.
|
|
Pearl
2000
|
15 Faders
each with SWOP and ADD. A write on roller allows labelling of
memories and sequences.
|
|
Azure
Shadow
|
10 Faders
with ADD buttons.
40 ADD button Playbacks.
|
|
Azure
2000
|
10 Faders
with Flash Pads using soft touch membrane switches.
40 ADD
button Playbacks using stainless steel dome technology membrane
switches.
|
All playback faders are high quality faders manufactured specifically for Avolites.
7. Audio Triggering of Lighting effects
At times a light show is required to match musical moods and tempos. Whilst nothing can replace a lighting operator, each console is fitted with a Sound To Light input. Including this to the Diamond range adds to its versatility ensuring it can be used for any event or performance.
The three channel sound to light controller triggers three sequences, which represent the low, mid and high frequencies of the audio input. The audio input can be set to line microphone or low level line. It has automatic calibration and will auto adjust to various musical levels.
Each channel can be enabled or disabled. The input level can be selected as Microphone, low or high level line input.
8. Other Useful Unique Features
8.1. Snapshot
You have it on stage but have no idea which memories or combination of memories is being used, the director says, 'That's it - that's the one!'. No problem. Snapshot will capture it for later incorporation into a Memory or Sequence.
Snapshots are time and date stamped so you can easily establish when it was recorded.
9. Powering down and Accidental powering down
Avolites 2000 Consoles store all the show data in an internally backed battery static RAM. The battery life is in excess of 5 years. The Diamond 4 has an internal hard disk and periodic automatic backup to this. Flash cards, floppy disks and CD RW are all optional backup devices. An optional internal battery supply is also available to keep the consol running in the event of mains failure.
The software for Avolites consoles is stored in Flash memory or on hard disk and can be upgraded from floppy disk, CD ROM and the internet.
10. Connection to the Avolites Visualiser
The Avolites Visualiser is a PC based Virtual stage display system. It is more fully described elsewhere in this brochure, however it is worth noting that all Avolites 2000 and Diamond 4 consoles have a direct 'private' link into the Visualiser making it an extension of the console. When connected in this way, Visualiser displays which fixtures are selected in a graphical way, allowing editing without the real fixtures being turned on. Additionally Blind Editing is fully integrated with the Visualiser.
Visualiser allows you to test ideas without the expense of hiring fixtures and the other costs which are associated with this.
Visualiser and Console can easily be set up in a hotel room extending the programming time available to the designer. Subject to patent restrictions in some countries the Visualiser may be installed internally in the Diamond 4.
11. MIDI and Timecode
11.1. MIDI
Any playback button or fader can be activated by MIDI. This allows remote control of faders memories etc.
In addition a sequence can be started, paused, reset and an individual 'GO' may be performed.
A MIDI keyboard can be connected and the keyboard keys easily mapped to Memory Flash buttons.
MIDI shows can be difficult to set up initially. To help this, Avolites Consoles incorporate a MIDI debug screen which shows all incoming and outgoing MIDI commands.
11.2. Timecode
Avolites Consoles have a MIDI Timecode provision. This allows Sequences and Environments to be synchronised to Timecode.
Avolites can supply at low cost a SMPTE/EBU Timecode to MIDI Timecode converter (Avolites stock number 33-65-3000). The same unit can also act as a Timecode source for 'striping' a tape.
12. Stage Remote
It is often desirable to control channels and dimmers from the stage, for instance when focusing lights. This avoids having to have a desk operator just to turn on and off lights during setting up.
Avolites Consoles connect to the Avolites Riggers Remote which can access, DMX channels, Dimmer Channels and Fixtures.
Within the life of this brochure the Diamond 4 is likely to include voice recognition for some commands.
13. Graphics Tablet
The Graphics Tablet is an extension to all Avolites Consoles. It provides a simple interface for selecting Fixtures and Palettes, moving the beam position, follow spotting with moving lights and mixing colours. The way the graphic tablet is used is unique to Avolites products.
13.1. Followspotting
The Graphic tablet allows a number of moving lights to be controlled in 'follow spot mode' by dragging a pen around the scale stage plan drawn on the underlay of the tablet. Within minimal training, operators can easily pick up a performer anywhere on the stage and follow them around. The tablet has been used to follow ice skaters and dancers which gives an indication of its usefulness. It is also especially useful when plotting a show, since 'at the drop of a pen' one or more fixture can be focused at a point on stage.
13.2. Live Colour Mixing
The Avolites Graphic Tablet offers the fastest possible control of Cyan, Magenta, Yellow and Red, Green, Blue colour mixing.
Once the pen is put down in the colour mix area, you have instant and direct control of the output colour. By moving the pen in the East/West plane you have control of the available 'Hues', and by moving the pen North/South you have control of saturation. A separate slider bar sets the Luminosity.
The intuitive colour mix area gives you easy access to the 16 million or so possible colours that three channels of 255 levels each offer.
Colours mixed on the tablet can be directly stored into a memory, or recorded into a Palette for recalling later.
14. Time of day running
One of the specific design criteria for the Azure 2000 is to run light effects in retail environments, visitor experiences, theme parks and museums where the same show might run every hour or at the same time each day. It therefore has a timer section allowing complete control of events from its real time clock which includes such things daylight saving etc. More detailed information is available in the Azure operators manual which can be downloaded from the Avolites World Wide Web site.
14.1. Environments
The Azure range includes an 'Environment' feature. This enables a particular preset desk configuration to be loaded. This might include a number of Sequences, particular memories etc. Because an Environment can be loaded from the real time clock it is very easy to design an operator-free show.
15. Script files
All consoles have synchronisable script files, 20 in the 2000 range and 200 in the Diamond 4, allowing automatic loading and fading of memories and sequences. A script file is created by operating the console controls manually, each operation being recorded as an event and time stamped. Subsequently events can be edited and moved about in time.
Script files can be run manually, from Timecode or from the internal realtime clock.
16. Channels
All Avolites consoles have enough channels for large shows and we have found that the choice of which Avolites console to use or purchase is rarely governed by the number of channels, here is a summary of the number of channels and how they come out of the console.
|
Console
type
|
Channels
and Connectors
|
|
Diamond 4
|
6 DMX
universes internal in the console
(Making a total of 3,072 channels).
Additional
universes using Ethernet and the Avolites Ethernet to DMX
converter. (Additional 2048 channels per converter).
|
|
Sapphire 2000
|
4 DMX
universes, 4 connectors.
(Making a total of 2,048 channels)
Each with one DMX line on each connector.
|
|
Pearl 2000
Azure Shadow
and
Azure 2000
|
4 DMX
universes 2 connectors each with two DMX lines on each
connector, by using pins 4 and 5 to carry lines 3 and 4. This is
fully compliant with the DMX specification.
Making a total of 2,048 channels.
|
17. Construction
All Avolites products are designed and built for 'life on the road'. The following table details the material used for each product.
|
Console
|
Number of
Physical Switches and Type
|
Panel
Material and Finish
|
Finish or
Trim
|
|
Diamond 4
|
505 Schadow
with engraved keycaps
8 high
quality encoders with 2 speed wheels
|
Reverse
printed poly carbonate fixed to plated steel 1.5mm panels.
|
Dark Polished
Oak and Black Leather armrest
2 internal
drawers, for keyboard mouse and graphics tablet
|
|
Sapphire
|
331 Schadow
with engraved keycaps
|
1.5mm Steel
painted and silver screen printed.
|
Polished Oak
and Black Leather armrest
internal
drawer for graphics tablet
|
|
Pearl 2000
|
159 Schadow
with engraved keycaps
|
1.5mm Steel
painted and silver screen printed.
|
Polished Oak
and Black Leather armrest
|
|
Azure Shadow
|
243 Schadow
with printed keycaps
|
1.5mm Steel
painted and silver screen printed
|
Polished Oak
and Black Leather
19 inch rack
mount with brackets.
Or
Polished Oak
and Black Leather.
Or
Ergonomically
moulded surround.
|
|
Azure 2000
|
Fluid
Resistant Membrane with 232 stainless steel dooms and 10 soft
touch Flash Pads
|
Polycarbonate
laminate, reverse printed.
|
19 inch rack
mount with brackets.
Or
Polished Oak
and Black Leather.
Or
Ergonomically
moulded surround.
|
All products are built in a 1.2 mm steel shell ensuring strength giving excellent EMC performance.
Schadow is a registered trade mark.
18. Number of Memories and Pallets
|
Console
|
Number of
Memories or Sequences
|
Number of
Programmable Palettes
|
Table access
|
Number of
optical encoder wheels
|
|
Diamond 4
|
limited by
capacity on hard disk, more than 4,000
|
200 pages of
128 palettes per page
|
Table buttons
and Encoder Wheels
|
8
|
|
Sapphire
|
2,000
|
200
|
GraphicsTablet
|
2
|
|
Pearl 2000
|
450
|
|
Azure Shadow
|
500
|
|
Azure
|
500
|
All consoles have an additional 50 Snapshot memories.
19. AC Power
The Azure range operates from any AC mains supply voltage between 90 and 250 volts 45 to 65 Hz. The Diamond, Sapphire 2000 and Pearl 2000 have a voltage select switch allowing operation throughout the world. These consoles use a standard 'PC' type power supply making replacement very simple should this ever be necessary. The Diamond 4 has an optional internal battery backed
power supply which will keep the console running in the event of mains failure.
20. Servicing
Serviceability has been considered from the outset in all Avolites designs helping to ensure long product life.
The Diamond range includes a modem for direct connection to Avolites or the Internet.
The '2000' range consoles (including the Azure Shadow) uses an Avolites motherboard with applicable components fitted into high quality turned pin sockets.
All Consoles have spare DMX line drivers fitted internally so they are to hand should they ever be required. DMX outputs are also optically isolated from the serial driver data line to help prevent damage to circuits upstream of the driver in the event of a serious DMX problem.
Full test screens are provided allowing checking of every button, every LED, the encoder wheels, faders, graphics tablet, MIDI, DMX input and Stage/Riggers remote.
The 2000 range has an internal alphanumeric display which is updated as the system powers up. Should there be a fault, this display allows it to be pinpointed.
The Diamond range has front panel diagnostic displays during the power up cycle.
Full schematics and documentation is available to installers and owners. Additional copies of the operators manuals are available in printed form from Avolites, and in electronic form from the World Wide Web site,
www.avolites.com